Session 5- Ludonarrative resonance/dissonance
The
storyline of a game drives
the player through it, giving purpose to levels and enticing the
audience to discover what occurs next. By
utilizing
multiple
storylines
and
opposing
the gameplay with a story that paints
the characters or environments
in a different light, a
writer
can change up typically
straight forward- and more expected- narratives, turning
the game into something different.
On their blog, The Age of Gaming stated that, 'The future of video games lies in the
complete and seamless melding of ludic and narrative elements'. It is
rare for a game to become popular for its story alone however, as
the graphics, aesthetics and gameplay must work together to create a worthwhile game before the quality of the storyline is considered.
However, a story can
have a dramatic effect over whether a game is continued or remembered
by the player and the skillful implementation of them can create a
more powerful and meaningful experience.
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