Session 4- Verisimilitude vs Stylised Aesthetics
Games
today
are
achieving
more stunning aesthetics
than ever before. The diversity of visual designs they embrace is
extremely vast throughout the scale of verisimilitue to stylised.
Yet the closer games approach the realm of this photorealism, the
stranger this desire seems to be.
While realistic aesthetics can enhance and make the experience a game
provides what it is, if a player wants photorealism, they only have
to look to reality.
In regards to the Legend of
Zelda for the Wii U, G.
Christopher Williams from Popmatters.com said 'Like
photorealistic games, I marvel at how the wind moves blades of
grass...but not because the game generally resembles a real world.
Rather, it’s because the details resemble and construct a fantastic
world that isn’t possible without...rendering characters, places,
and animations in a video game.'
The purpose of games is to be immersed in a different world, one
where curious and otherwise impossible things occur can around places
and characters that do not exist.
The realism currently displayed in games by the aesthetics and
graphics is amazing but do we really need to take this further? The
point of games is to entertain the player, not replace reality. Video
games should look and feel like video games with enough ties to the
real world that players can make sense of it.
Video games are at a great place in their manipulation of aesthetics
into many intriguing art styles and still to be discovered are the
many ways creators will depict their worlds next.
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