S8- Violence in Video Games
From even the earliest video games, most are still based around the
concept of violence. And while some are able to create an engaging
gameplay experience without the use of it, the most popular and
entertaining games involve it. This is not a bad thing, as society is
generally intelligent and is aware of the difference between staged
violence and real violence, understanding that the latter is not
acceptable.
Stated
by Tim Biggs on The Sydney Morning Herald, '...the
debate has slammed back to the same old rhetoric: that violent
representations inform a violent society (not the other way around),
and that obliterating the representations will somehow result in a
safer environment'.
Banning video games merely because they display violence won't solve
anything, real violence will still occur. Those of society who blame
video games are overlooking the fact that there is violence displayed
in books, movies and all over the TV as well. Before video games, it
was certain movies, music and even books that were blamed for
society's violence.
While some games may take things too far, parents need to be aware of
the content of game before allowing their children to play it. And
this doesn't mean dictating over everything they are allowed to watch
and witness, but acting as a guide for what is appropriate for them
at their age.
Looking at the video game society in particular reveals that the
violence perpetrated in the game remains on the screen and overall,
game have a more positive effect on people than negative.
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