S10- Virtual Reality
Video games combined the concept of moving images with interactivity.
Virtual reality is therefore a step further into the immersion of a
different world constructed by artists.
The main difference between games and films is that the protagonist
of a film is set on a path directed by the story-writers. Yet while
the story of a gamer's character is certainly restricted to some
degree by the writers, the player is given the opportunity experience
the world in their way, maneuvering around the problems the
environment presents and ultimately taking the story in their choice
of direction.
On Motiongrapher.com, Justin Cone stated, 'This “argument” is
simply a failure to understand that VR is not a new vehicle for old
experiences (i.e. films) — it is a new medium entirely'.
Virtual reality is new tool for artists- such as filmmakers and game
designers alike- to communicate their work. While images on a screen in
front of the viewer can be skillfully crafted and lit to create a
compelling atmosphere and give them the sense that they can feel the
space portrayed, VR surrounds the audience with that location. By
eliminating any other view of their true surroundings, the sense that
they are in this new world comes to life.
Merely scratched upon is the surface of the uses for virtual reality
technology. With more artists and developers exploring this medium,
its capabilities and the places it can go shall be revealed.