Thursday 18 June 2015

In 1959, Ivan Sutherland utilized a forerunner to today's tablet pens and one of the computers at MIT to devise the beginnings of interactive computer graphics. With the light pen and a control box be was able to draw on the screen of the TX-2 computer. 'Sketchpad' supported a large number of commands which ranged from basic to advanced, giving it a surprising complexity for the era.
Sutherland's program ultimately led to the vast range of digital construction programs such as Photoshop that we have today.
While Spacewar! wasn't the first game to be created, it was the first to spur on the concept of the computer game. As the idea caught on, it inspired other games. Front lining its existence was Steve Russel who was studying at MIT. While Spacewar! Isn't commonly remembered by society,
its concept has been implemented into countless other games from the 1970's to now.
The block pieces of Tetris remain a well known sight to many people. In 1984, the game was brought to life by Alexy Pajitnov yet despite its success, its creator was denied credit and royalties by the Soviet government until 1996.

Combing the Greek word 'tera' meaning 'four' with tennnis Pajitnov achieved the title for one of the most iconic classic games. Once coupled with the Nintendo GameBoy in 1989, it assisted the hand-held console, which was not the first of its kind, to dominate the market. The game possess an interesting concept as it involves no characters and nothing to dodge or attack. The simple goal that drives the player is similar to the nature of its predecessor games, where few elements are combined on screen to make for an engaging experience.

The simple gameplay but addictive nature of Tetris fueled its popularity and allowed it to transcend decades with gamers still beings enthralled by it today.